Crit Damage Calculator

Compute average damage per hit including critical hits and compare two crit-chance and crit-damage builds head to head.

Frequently Asked Questions

Why do my two builds have the same average damage?

Different chance and multiplier combinations can produce the same expected multiplier. A classic tie is 40% crit at x2 versus 20% crit at x3 - both yield a 1.4 average multiplier. The tie-breaker is variance and how the game handles burst or overkill.

Crit chance or crit damage - which should I prioritize?

The marginal value depends on your current values. Extra crit chance is worth more when crit damage is high, and vice versa. Use this calculator to test the exact crossover for your numbers.

Does variance matter if the averages are equal?

For a long fight the averages converge by the law of large numbers. For burst windows or execute thresholds, the higher-variance build has a better chance of a huge hit but also risks weaker hits.

What about guaranteed crits or always-crit windows?

During a forced-crit phase the effective multiplier is simply critMult with no averaging. Abilities that guarantee crits are worth far more on a high-crit-damage build.

Should I enter total crit damage or the bonus on top of normal?

Enter the total multiplier - for example enter 2 if crits deal double damage, or 2.5 if you have +150% crit damage listed as a bonus on top of a base double-damage crit.

Important Disclaimer: Estimates for informational purposes only.

This calculator provides estimates for informational purposes only. Results are based on assumptions and may not reflect actual outcomes. Consult qualified professionals in relevant fields before making important decisions based on these results.